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New map released (beta)
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~{MS}~ Eve
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PostPosted: Mon 22 Jun 2009, 10:33    Post subject: New map released (beta) Reply with quote
Edit :

Second version of the map is now on HuH servers ! It's still called test_11 - damn that name rocks -

So, here is the list of modifications :

- tileset is now grass and external, so as to be more suitable since the final tileset is under construction
- an access to the bases (middle one) has been removed. This still let 3 access to the bases
- on top of the bases, the lower platform has been moved down / external, so as to avoid a little bit the attackers to camp on top of the ennemy base and fall down right on the flag
- generally speaking, paths are a little bit easier to take, which give the map a smoother impression
- there are more "big blocks" than before, which means less "straight lines", which leads to a better graphic layout, without compromising the fights and genreal gameplay.

Here's a pic :



And finally, I'd like to thanks all players who gave me feed back and encouraged me to make the first version of the map, and then to update it. Especially :

~{MS}~ Tho for the whole night we spent testing and updating the first version for the original release
~{MS}~ Adam for the original ideas I spoke with him when I was planning to map
|Zpote| Jo - Nightsoul - Jlou - LordSkeletom - Uphegon for the help and nice ideas they gave me for the second version

And of course, all the ~{MS}~ crue and staff.

Without all of you guys, nothing would have been done this way.



Yeah, like it's said in the title. As some of you has noticed, in addition to mars, a new map has been added to the map rotation ont the all mighty HuH server. By now it is simply name ... test_11. Yah what a name haha

Whatever, I have created this map on the purpose the give fresh air to the instagib community, as we all felt that CTF2/CTF4 was not enough to give freedom to all gameplays and players. So, here are some specifications about the map (when speaking left / right, i'll be speaking about the left side of the map) :

- spawns : they has been thought so that when taking the flag and killing and opponent, you cannot get killed by a bug shot. More over, spawns barely give a chance to the opponent to come back on you for a second try while taking the flag. The only chance for the defender is to chase you while you come back to your base.

- speed corridor : on the very left of the base stands a long speed corridor with 'L' shape. This corridor has been made for the purpose to give plenty of chance to chase the flag carrier by giving defenders a great speed. Two spawns have been implemented in this corridor. Of course, this speed corrider is not the only way to get some speed on the map, but obviously, speed is not easy to find and master here. Train for the win.

- multiple ways : multiples paths have been included in the map so has to give everyone many ways to get out or in the bases. Some are easy to learn, some are hard to master. Some are speed paths, some are slow paths. Each one has pros and cons. But the thing is to give you all what you need to get into your own gameplay.

- brain using : as a multiple paths map, defenders and attackers will have to use all their brain skills to get in / out of the bases and defend the flags. Without thinking about what you are doing, you will just be dead meat here.

So here it is. The map is still being tested. By you all guys. And we need some advices to get it better and better. Ofc, all demands won't be taken into considerations, because some things have been made on purpose, others not. Moreover, please don't ask for tileset modifications. We want the map to be finished (gameplay / layout speaking) before making it eye candy made

So be free to speak with us here, Tho and I (Eve-mapper / Tho-first-tester-and-advices) will try to answer you as fast as possible.

Cheers!
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Last edited by ~{MS}~ Eve on Wed 24 Jun 2009, 09:20; edited 2 times in total
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~{MS}~ ksm
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PostPosted: Mon 22 Jun 2009, 10:41    Post subject: New map released (beta) Reply with quote
put a screenie here plz.
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~{MS}~ Eve
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PostPosted: Mon 22 Jun 2009, 10:48    Post subject: New map released (beta) Reply with quote
I'm at work atm
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~{MS}~ ryn
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PostPosted: Mon 22 Jun 2009, 11:25    Post subject: New map released (beta) Reply with quote
It is possibly that maze map, i get what you are trying to say and it all makes sense but imho there are too many obstacles in certain spaces. The bottom of the map is speedy yes, the upper half of the map is kinda weird .

The good point is its not too crowded with 10+ players and then it gets quite enjoyable at this map. Its nice for a change but its not one of my favs nevertheless i didnt make any maps so i don't have the right to be too much of a critic -> good job
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PostPosted: Mon 22 Jun 2009, 11:49    Post subject: New map released (beta) Reply with quote
I agree with the "obstacles in certain spaces" point but I believe it is only matter of habit and I hope this impression will disappear after playing longer on the map. But yeah it requires much teamplay what I experienced today and it has a huge chance to become a nice addition to ctf2 and 4. Yeah and I also agree that it rarely gets crowded since there are many paths to the flag. I also wonder how it will work at CWs so I'm waiting for the final version impatiently
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PostPosted: Mon 22 Jun 2009, 12:19    Post subject: New map released (beta) Reply with quote
i like the tiles :>
but i have more time and new mouse to appreciate it.
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PostPosted: Mon 22 Jun 2009, 13:05    Post subject: New map released (beta) Reply with quote
ryn wrote:
It is possibly that maze map, i get what you are trying to say and it all makes sense but imho there are too many obstacles in certain spaces. The bottom of the map is speedy yes, the upper half of the map is kinda weird .

The good point is its not too crowded with 10+ players and then it gets quite enjoyable at this map. Its nice for a change but its not one of my favs nevertheless i didnt make any maps so i don't have the right to be too much of a critic -> good job


I get your point on the top / bottom thing. Bottom is made for quick paths, top is mostly tricky, and yes, kinda weird in certain ways Maybe some changes will occur here, or not. We'll see with time.

COuld you explain me what doesn't make it one of your fav? It could be an inresting point : like speed, respawns, paths, size, etc? THanks in advance
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PostPosted: Mon 22 Jun 2009, 13:07    Post subject: New map released (beta) Reply with quote
~{MS}~ OverPowered wrote:
Yeah and I also agree that it rarely gets crowded since there are many paths to the flag


I wonder what happens with 6/8 players. Need some testings here.
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~{MS}~ ryn
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PostPosted: Mon 22 Jun 2009, 20:43    Post subject: New map released (beta) Reply with quote
~{MS}~ Eve wrote:
ryn wrote:
It is possibly that maze map, i get what you are trying to say and it all makes sense but imho there are too many obstacles in certain spaces. The bottom of the map is speedy yes, the upper half of the map is kinda weird .

The good point is its not too crowded with 10+ players and then it gets quite enjoyable at this map. Its nice for a change but its not one of my favs nevertheless i didnt make any maps so i don't have the right to be too much of a critic -> good job


I get your point on the top / bottom thing. Bottom is made for quick paths, top is mostly tricky, and yes, kinda weird in certain ways Maybe some changes will occur here, or not. We'll see with time.

COuld you explain me what doesn't make it one of your fav? It could be an inresting point : like speed, respawns, paths, size, etc? THanks in advance


It's just a matter of taste, i played it some more, thx to these obstacles you have many possibilities as a flagcarrier to fool your chasers, i liked that

The respawns are good, fast cap times are possible ~7sec, maybe you could change the size of some obstacles like the upper vertical bar in the center that i keep bumping into . Each base has a room at the top which is meant to be for the flagcarrier i guess, but i liked the bottom part better. It would be a big tactical change when you combine the two rooms to a long hallway like in Lost the upper center part just much bigger. I don't know maybe it would change the gameplay too much. Thats pretty much it im getting used to that map and i like it more each time i play it.

And the fav thing is i like speedy maps where both teams clash into each other non stop unless it gets too crowded (mostly on mars or ctf4) but this map makes me feel like "man finally some space for a change, lets do this"

Good job Eve
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PostPosted: Tue 23 Jun 2009, 09:08    Post subject: New map released (beta) Reply with quote
Quote:
The respawns are good, fast cap times are possible ~7sec, maybe you could change the size of some obstacles like the upper vertical bar in the center that i keep bumping into . Each base has a room at the top which is meant to be for the flagcarrier i guess, but i liked the bottom part better. It would be a big tactical change when you combine the two rooms to a long hallway like in Lost the upper center part just much bigger. I don't know maybe it would change the gameplay too much. Thats pretty much it im getting used to that map and i like it more each time i play it.


I got kinda same problems with the top vertical obstacle, I wanna see first if it's for everyone or just me who's a noob

For the room on top of each base, it has mainly been designed for a respawn point. Unfortunately it seems that many attackers use it as a camping point for waiting the ennemy flag to be in place, and then jumping on it easily. I'll have to know if it kills a little the gameplay or not. If so, I'll find ways to avoid this
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PostPosted: Wed 24 Jun 2009, 00:35    Post subject: New map released (beta) Reply with quote
plz return back previous tiles... ;/
the grass tileset sucks
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PostPosted: Wed 24 Jun 2009, 02:16    Post subject: New map released (beta) Reply with quote
I think it's way better with the grass tiles.

The overall map is better, good job in your modifications really.
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PostPosted: Wed 24 Jun 2009, 09:04    Post subject: New map released (beta) Reply with quote
* Updated * for v12
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PostPosted: Wed 24 Jun 2009, 11:38    Post subject: New map released (beta) Reply with quote
There was some good changes, I think it's the best version, but one thing which always make me confused :S. The spawn near side walls. It's something wrong with it, but i dunno what exactly :P



edit: mayba that's stupid thing, but which one is better? :P


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~{MS}~ ryn
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PostPosted: Wed 24 Jun 2009, 11:51    Post subject: New map released (beta) Reply with quote
I wouldnt have killed the middle access, everything else is superb
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PostPosted: Today at 01:08    Post subject: New map released (beta)
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