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Teeworlds configuration

 
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~{MS}~ Zongo
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PostPosted: Wed 19 Oct 2011, 14:04    Post subject: Teeworlds configuration Reply with quote
Here's a place to collect stuff about configuration of teeworlds to fit your needs.
Discuss about settings, bindings, dyn cam, sens or even special clients etc. or post your solutions for tasks like dyn-bind, variable sensitivity, etc.

Go!
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~{MS}~ Zongo
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PostPosted: Wed 19 Oct 2011, 14:05    Post subject: Teeworlds configuration Reply with quote
Lemme start with a very simple solution for switching dyn cam<->stat cam during game:
Code:
bind somebutton "cl_mouse_deadzone 0;cl_mouse_followfactor 0;cl_mouse_max_distance 400"
bind somebutton "cl_mouse_deadzone 0;cl_mouse_followfactor 30;cl_mouse_max_distance 1000"

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~{MS}~ Eve
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PostPosted: Wed 19 Oct 2011, 14:16    Post subject: Teeworlds configuration Reply with quote
/me needs a client, I heard ksm, james and Shubi talking a bit about this lately. Any hints ?
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~{MS}~ Shubi
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PostPosted: Wed 19 Oct 2011, 14:24    Post subject: Teeworlds configuration Reply with quote
James uploaded a working complilation of mods (that means with working fonds). It also has teecomp included.

Unfortunatly that client killed my settings by overwriting important ones as mousesens. You might want to denote those before actually using the new client.

I have no idea where he uploaded the compilation.
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PostPosted: Wed 19 Oct 2011, 14:36    Post subject: Teeworlds configuration Reply with quote
i might recommend "Teesurf", which is coded and regularly updated by Saturn, a member of ours.
if u guys want to take a look, i will get a download link
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~{MS}~ Eve
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PostPosted: Wed 19 Oct 2011, 14:38    Post subject: Teeworlds configuration Reply with quote
blue wrote:
i might recommend "Teesurf", which is coded and regularly updated by Saturn, a member of ours.
if u guys want to take a look, i will get a download link


Me wanna try it out, would be interesting
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~{MS}~ ksm
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PostPosted: Wed 19 Oct 2011, 21:32    Post subject: Teeworlds configuration Reply with quote
I'd tried teeworlds_gamer pack. Seems to be ok.
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PostPosted: Thu 20 Oct 2011, 20:28    Post subject: Teeworlds configuration Reply with quote
just waiting for the new version, which should be out in a few days.
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PostPosted: Today at 01:16    Post subject: Teeworlds configuration
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